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For Your Convenience the following has been copied from the
web site of San
Mateo County's Project Based Learning with Multimedia. You may visit their
site by following the link above. (Note: The original pages copied here had
many links. Many of the links now lead to their main pages because their web
sites have changed. Links that lead to another site should open a new page.
To return here simply close the page.)
Planning and Implementation Overview
Steps for Planning and Implementing a PBL+MM Project
A note on using the Challenge 2000 MMP Website to plan for PBL+MM
There are several approaches to planning out a successful PBL+MM project.
The following steps are one framework for planning. This framework is meant
to help you plan your project and utilize the Website materials at each step.
The framework is structured enough to guide your process, and flexible enough
to adapt to your practices and needs. At the end of this page you'll find a
table outlining three examples of how this framework could
be applied, with links to narrative examples of how these steps could be carried
out by different teachers doing very different types of projects.
Six Basic Steps
1. Decide on the project
2. Draft time frame
3. Plan activities
4. Plan for assessment
5. Begin project with students
6. Finish project and reflect
- 1. Decide on the project
- May include: Identifying what content will be incorporated,
identifying any constraints, deciding on multimedia component,
deciding on scope of project, looking over PBL+MM components and
deciding on major goals of project.
- Useful Challenge 2000 Website pages: Why do Project-Based
Learning? (includes description of main PBL components), Planning
Guidelines, Dimensions
of Planning, Discussion
Guidelines, Classroom
Examples.
-
- 2. Draft time frame
- May include: Deciding on length of project, writing down some
due dates or checkpoints for project goals to be completed, allow
room for flexibility, growth, and changes in project.
- Useful Challenge 2000 Website pages: Dimensions
of Planning.
-
- 3. Plan activities
- May include: Browsing the Challenge 2000 Website for
appropriate activities, selecting a few, adapting a few, drawing
on own activities, borrowing and adapting other teachers' ideas, deciding when
in project time frame to use activities.
- Useful Challenge 2000 Website pages: Entire
Curriculum Activities Section, including Media
Literacy Activities, General
Activities, Production
Activities, Technical
Activities, and Technical
Help and Other Resources.
-
- 4. Plan for assessment
- May include: reviewing or drafting some assessment goals
(answering the question of what to assess), planning out what
assessment tools to use, adding assessments to time frame.
- Useful Challenge 2000 Website pages: PBL+MM
Guide Activities with Strong Assessment Components, Notes
on Rubric Development, Questions
for Student Reflection, Assessing
Student Work with PBL.
-
- 5. Begin project with students
- May include: Discussing goals with class, allowing for
flexibility, keeping eyes and ears open for what is working and
what is not, remembering to give students time to get the swing of
new practices, adding activities or backtracking to strengthen
group skills or management skills, sticking to original time frame
or discussing and planning out any revisions to it. Students may also contribute to some of the initial planning of the project.
- Useful Challenge 2000 Website pages: Technical
Help and Other Resources, including the Video
Guide, Web Tutorials,
and Storyboarding Guide.
-
- 6. Finish project and reflect
- May include: Presenting finished product in a special forum,
discussing or writing about highlights of project, discussing or
writing about suggested improvements for next time, taking time to
write down personal reflections on project and things to remember
for next time.
- Useful Challenge 2000 Website pages: (for students) Questions
for Student Reflection, (for teachers) Forums
and Chat Rooms, PBL
Project Database. Also, generate discussion on the Challenge
2000 MMP Listserv.
Summary of Sample Project Descriptions
Because of the significant variation in projects, the above steps
will look differently depending on the type and scope of the project,
the grade level,the subject matter, and the teaching style of the
participating teacher. Below are three examples of how the framework
and Website could be used in three very different projects.
Project Title
|
Grade Level
|
Subject Matter
|
Medium Used
|
Scope/ Length
|
Constraints and Negotiables
|
Writer's
Yearbook
|
4th grade/ Elementary
|
Language Arts
|
Web
|
Medium
|
In-Between
|
Interactive
Quiz
|
7th grade/ Middle School
|
Math
|
HyperStudio
|
Short
|
Many Constraints
|
Civics
Project
|
12th grade/ High School
|
Social Studies - Civics (Gov't)
|
Various, incl. Video, Web, Powerpoint
|
Long
|
Many Negotiables
|
Copyright © 1997-1999 San Mateo County Office of Education. Contact the
WebMaster
Why do project-based learning?
Project-based learning (PBL) is a model for classroom activity that shifts
away from the classroom practices of short, isolated, teacher-centered lessons
and instead emphasizes learning activities that are long-term, interdisciplinary,
student-centered, and integrated with real world issues and practices.
One immediate benefit of practicing PBL is the unique way that it can motivate
students by engaging them in their own learning. PBL provides opportunities
for students to pursue their own interests and questions and make decisions
about how they will find answers and solve problems.
PBL also provides opportunities for interdisciplinary learning. Students apply
and integrate the content of different subject areas at authentic moments in
the production process, instead of in isolation or in an artificial setting.
PBL helps make learning relevant and useful to students by establishing connections
to life outside the classroom, addressing real world concerns, and developing
real world skills. Many of the skills learned through PBL are those desired
by today's employer, including the ability to work well with others, make thoughtful
decisions, take initiative, and solve complex problems.
In the classroom, PBL provides many unique opportunities for teachers to build
relationships with students. Teachers may fill the varied roles of coach, facilitator,
and co-learner. Finished products, plans, drafts, and prototypes all make excellent
"conversation pieces" around which teachers and students can discuss
the learning that is taking place.
In the school and beyond, PBL also provides opportunities for teachers to build
relationships with each other and with those in the larger community. Student
work-which includes documentation of the learning process as well as the students'
final projects-can be shared with other teachers, parents, mentors, and the
business community who all have a stake in the students' education.
Components of project-based learning
The Challenge 2000 Multimedia Project specifically focuses on project-based
learning supported by multimedia. Seven features have been identified as key
components of this project, for use in describing, assessing, and planning for
multimedia projects.
- Curricular content is the PBL feature for which teachers and students
may be held most accountable. Successful integration of content learning requires
projects to be based on standards, to have clearly articulated goals, and
to support and demonstrate content learning both in process and product.
- The multimedia component gives students opportunities to use various
technologies effectively as tools in the planning, development, or presentation
of their projects. Though the technology can easily become the main focus
of a given project, the real strength of the multimedia component lies in
its integration with the subject curriculum and its authentic use in the production
process.
- The student direction component is designed to maximize student decision-making
and initiative throughout the course of the project-from topic selection to
design, production, and presentation decisions. Projects should include adequate
structure and feedback to help students to make thoughtful decisions and revisions.
By documenting students' decisions, revisions, and initiative, teachers (and
students) will capture valuable material for assessing student work and growth.
- PBL accommodates and promotes collaboration among students, between
students and the teacher, and ideally between students and other community
members as well. This component is intended to give students opportunities
to learn collaborative skills, such as group decision-making, relying on the
work of peers, integrating peer and mentor feedback, providing thoughtful
feedback to peers, and working with others as student researchers.
- The real world connection component can take on many forms, depending
on the goal of the project. PBL may connect to the real world because it addresses
real world issues that are relevant to students' lives or communities. A project
may be connected to real professions through use of authentic methods, practices,
and audiences. Real world connections might also be made by communicating
with the world outside the classroom, via the Internet or collaboration with
community members and mentors.
- An extended time frame builds in opportunities for students to plan,
revise and reflect on their learning. Though the time frame and scope of projects
may vary widely, they should all include adequate time and materials to support
meaningful doing and learning.
- With its innovative approach to learning, PBL also requires an innovative
approach to assessment.
Just as learning is an ongoing process, assessment can be an ongoing process
of documenting that learning. PBL requires varied and frequent assessment,
including teacher assessment, peer assessment, self-assessment, and reflection.
Assessment practices should also be inclusive and well understood by students,
allowing them opportunities to participate in the assessment process in ways
not typically supported by more traditional teacher-centered lessons.
Copyright © 1997-2001 San Mateo County Office of Education. Contact
the WebMaster
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